Project Results

The “EUnvironmental emergency in simple words” is a 24-months Strategic Partnership that succeeded to engage 100 youngsters and 20 youth workers on raising awareness and advancing comprehension towards environmental issues. Youth were empowered to take action and become influencers for their communities towards a more sustainable lifestyle.

The “EUnvironmental emergency” project provided the space for youngsters to enrich their knowledge about environmental issues, climate challenges and related EU strategies and policies, while advance their skills and competences through a set of innovative tools. The improvement on their knowledge will result in having a thorough overview of what are the problems that our planet strives to tackle and how the communities together with politicians should act. Therefore, the project contributed in raising their awareness towards climate change and other eco- problems thereby making them want to raise their voice and act as influencers by exposing their concerns publicly. Hence, the project seeked, through the involvement of the youngsters to the project activities, to activate them and highlight their influence to the communities.

On the other hand, as the project entailed only activities that were totally participatory, interactive and based on non-formal and informal learning and ICT tools, the participating youngsters experienced a number of actions that will help them increase skills and competences such as analytical and critical thinking, organization and cooperation skills, digital skills etc. As the project included the engagement of the youngsters in the creation of board games and comics, sense of creativity was also enhanced. Moreover, as the content of all materials developed was based on the EU values, the project promoted active participation, European citizenship and civic engagement.

The project therefore, succeeded to contribute to the development of the eight key competences for life long learning. Teaching staff will also benefit by the project as they will be given the chance to advance their teaching techniques and professional profile.

1. The "Envictionary", LEAD: DYPALL

The participating youth workers and youngsters were requested to define environmental terms and phrases that were too complicated for them and needed clarification.

The youngsters worked together with the developers of the dictionary by reviewing these keywords and definitions, making sure those are explained clearly in an easy, non-formal and youth friendly way and by providing feedback in different stages. The result that was produced under PR1, was focused on the terminology, as a Dictionary of key-words.

You may find the final deliverable here.

2. Educational Guide for youth workers on non-formal learning approaches on environmental issues, LEAD: Municipality of Salamina

The participating youth workers and youngsters were requested to develop a specialized Guide with tools and methods tested or developed from experienced youth workers or NGOs/entities focused on environmental terms and phrases that are too complicated for youth workers to explain to youth, using the terms of Envictionary.

The youngsters worked together with the developers of the dictionary by reviewing these keywords and definitions, making sure those were explained clearly in an easy, non-formal and youth friendly way and by providing feedback in different stages.

You may find the final deliverable here.

3. Online Academy MOOC Courses on environmental terminology, LEAD: RDC Informatics

The PR3 focused on developing a specialized MOOC Course using the content of the previous Project Results while also utilizing the effort and results produced in cooperation with youth and youth workers.

The selected youngsters followed the final MOOC courses project result. Their feedback was also requested and offered in various phases prior to the release of the finalized product.

In that way they were offering a constant test and focus group which assessed the result from a youth perspective.

You may access the e-learning platform and follow the online MOOC Course here.

4. Comics/Board games with recycled materials, LEAD: CSI Center for Social Innovation

The comics consisted of various alternative scenarios. As such, the youngsters, emploied their creativity and out-of-the-box thinking to assist the graphic designers and script developers with the creation of the comics.

Similarly, the youngsters provided feedback to different stages of the board games development and function as test groups.

You may find the final Comic Book here.

You may access the material of the Board Game here.

5. Environmental Application game, LEAD: CYLN

The Application Game was developed in the logic that users will be able to scan a unique QR code and learn info on important environmental issues.

Through the activities and the project outputs, the participants and other target groups could easily comprehend the meaning of terms used in policy papers, articles, news and discussions about environment and climate change while they also enhanced their knowledge about terms such as sustainability, resilience, renewable sources. Therefore, they ended up more familiar to the environmental challenges, they also raised awareness towards environmental pollution and climate change and were motivated to be part of a sustainable lifestyle. The ultimate goal of the project was to advance youngster’s attention on the subject so as they were inspired to act as influencers and opinion leaders challenging their communities under the same aim of the conservation of our planet. Communities need peers to act as leaders in taking initiatives under a common force. Citizens are keen on identifying personalities other than politicians to get influenced and inspired by and young people can successfully serve that role. Therefore, a concrete aim of this project is to raise awareness on the communities by motivating young people to convey the message of a sustainable life

You may access the app game by using “Green Scan” Keyword on the App Store for Android and IoS.

banner green scan app
how to run the app